I tried to take all opinions & feedback into account to fix things on the Carnage Campaign. Here is the list of changes I performed (actually, only those I remember... :)
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Carnage Jail :
- doubled the size of the map by enlarging the underground complex
- added a panic event just before map exit
- added more zombies \o/
- cleared bugs
- navigation file remade from scratch
Carnage Canyon :
- increased zombie hordes at the end gate
- navigation file remade from scratch
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Carnage Basement :
- cleared bugs
- added breakable walls
- improved lighting
- added zombie spawns
- changed the outdoor woodden house area. A new button-activated barrier has been added
- removed health packs and re-organized a few entities
- added trees & improved the outdoor terrain
- navigation file remade from scratch
Carnage Warehouse :
- finale controls : the escape is no longer triggered by a timer. The escape vehicle arrives once the 2nd tank is killed
- added a few more dark spots for zombies to spawn
- navigation file remade from scratch
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When playing the campaign alone in Normal difficulty, I encountered approximatively 1900 zombies. Hope you enjoy! Click HERE to download the final release of Carnage Campaign.