2007 May. 21
MLB Starbase

In many ways this map follows much of the normal ET map procedure. Axis must breach the two entrances and establish a forward spawn position from which they can begin the assault to destroy the main power reactor. Allies must defend the reactor at all costs which is no easy task as the designers have not yet built any buildable defences until the first beta maps have been fully tested in public. This means that Allies have as yet no killing fields into which to funnel and delay the Axis spearhead and coupled with the ability of the enemy to teleport into different sections of the map makes defending the objective quite difficult to achieve as you never know from where the enemy might appear from next.

The map includes many special features:
- Low gravity meaning nice long distance jumps
- Teleporters to move instantly from one point to another
- Quake 3 style jump pads
- Energy Barriers (prevent spawn killing and limit some sections of the starbase to the defending team)
- Sci-fi style ammo chargers.




